If you use Relux for lighting design, you can export individual rooms from DDS-CAD. In Relux you do the lighting plan and import it to DDS-CAD again.
The rooms are defined with the functions of the building model.
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Light Calculation (Relux) |
Activate:Default Tools
Select the function inContext Toolbar
The dialog appears:Export/Import - Relux
Relux has exported information about the description and position of the luminaries in the export file. DDS-CAD needs to import the file again.
ClickOpen file.
DDS-CAD reads the changed file. Lamps imported from Relux lists the luminaries used.
You need to map each of the luminary types to an object from the DDS-CAD product database.
Select the function, with which luminary it should be mapped in DDS-CAD.
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Lamps (various) |
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Fluorescent Lamp |
Map a product to the luminary. For each luminary type from Relux you should create a corresponding product in DDS-CAD.
The object dialog of a luminary appears.
When creating a new product, the product number is automatically generated by DDS-CAD. You can use your own product numbers with a maximum of 15 characters. DDS-CAD automatically checks for duplicate use of the product number. A message will indicate duplicate use and will not allow you to save the product.
Text string (max. 256 characters) for a description.
Code to call a symbol that was created with DDS-CAD and corresponds to the file name of a specified convention. The input is irrelevant when External symbol refers to a different symbol.
Combined parameter for defining the electrical power of a luminaire and its number of tubes per luminaire. With an electrical connection to the distribution board (with a cable), DDS-CAD retrieves the resulting power of the tubes and as a result calculates the operating current of the circuit.
Example
The luminaire has two tubes, each 58W.
Syntax
58.2
Function | Code | Effect | |
---|---|---|---|
No specification | 0 | All settings are made in the dialog of the luminary. | |
Roof Type Mounting | 1 |
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Top view The symbol size is determined by Dimension X and Dimension Y.
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Side view The upper edge of the object is the reference of the mounting height. The product property Dimension Z determines the depth. |
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Flush Type Mounting
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2 |
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Top view The symbol size is determined by Dimension X and Dimension Y. |
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Side view The lower edge of the object is the reference for the mounting height. The product property Dimension Z determines the depth. |
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Pendant Type Mounting
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3 |
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Top view The symbol size is determined by Dimension X and Dimension Y. |
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Side view The upper point of the pendulum is the reference of the mounting height. The product property Dimension Z determines the depth. |
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Wall Type Mounting
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9 |
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Top view The symbol is rotated by 90° in its X-axis. The symbol size is determined by Dimension X and Dimension Z. |
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Side view The central axis of the object is the reference for the mounting height. The product property Dimension X and Dimension Y determine the size. |
Individual luminous flux of the luminary in lumens (lm). The default value is defined by the function Light Calculation (Efficiency Method).
Material code for representation in the rendered model.
Field for an individual text block of the part text with up to a maximum of eight characters in length.
Example
Suppose you use various luminaries in the project. The product differ in technical details, but have the same representation. In this case, you can highlight the differences by an additional marking. Enter a code in Product text II (8 signs) and activate this text block in the part text function. If necessary, you can explain the meaning of the signs in an additional document.
GTIN / EAN (not used)
Numeric code fur using a pen for the representation in the model.
Setting | Effect |
---|---|
0 | The object is displayed with the default pen of its object class. |
≠0 |
The object is not displayed with the default pen of its object class. The number corresponds to the ID of the pen in the dialog Pen table.
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Numeric code for the assignment of the object to a layer.
Setting | Effect |
---|---|
0 | The object is assigned the default layer of its object class. |
≠0 |
The object is assigned to the inserted layer number that is available in its discipline. You can use existing or non-existing layer numbers. If you used a non-existing layer number, the layer will be automatically created by using the object in the project.
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Text string for the name of the manufacturer.
You can assign a recognition code to the object by using the function Interface for Export. For some object classes, a code is already assigned. If necessary, an adjustment can be made.
Function | Code |
---|---|
General consumer | #ZAV |
General symmetric consumer | #ASV |
General electrical device | #ZAE |
Gen. room heating | #ZAR |
Oven | #ZBO |
Fire central | #BMZ |
Heater | #DLH |
Electrical Heating | #ZEH |
Fryer | #FRT |
Dishwasher | #GSM |
Light bulb | #ZGL |
Light bulb with socket | #GLS |
Glühlampe mit veränderlicher Helligkeit | #GLD |
Händetrockner | #HAT |
Haushaltsgerät allgemein | #HGA |
Heißwasserspeicher | #HWS |
Kochherd | #ZKH |
Cooling device | #ZKG |
Hot water unit | #HWG |
Klimagerät | #ZKL |
Motor, dreiphasig | #M3P |
Steckdose | #ZSD |
Speicherheizgerät | #SHG |
Rauchwarnanlage | #RWA |
Einbruchmeldezentrale | #AEZ |
Gleichrichter | #GLR |
Küchenmaschine | #ZKM |
Leuchte mit einer Leuchtstofflampe | #L1L |
Leuchte mit zwei Leuchtstofflampen | #L2L |
Leuchte mit drei Leuchtstofflampen | #L3L |
Leuchte mit vier Leuchtstofflampen | #L4L |
Scheinwerfer | #LSW |
Tiefkühlgerät | #TKG |
Ventilator | #FAN |
Waschmaschine ohne Schleuder | #WOS |
Waschmaschine mit Schleuder | #WMS |
Warmwassergerät | #WWG |
Wärmeplatte | #ZWP |
Drehstromsteckdose | #DSS |
Allgemeiner Verbraucher an Steckdose | #AVS |
Allgemeiner Verbraucher an Drehstromsteckdose | #AVD |
Motor, einphasig | #M1P |
Kompensationsanlage | #ZKA |
Solaranlage | #ZSA |
BHKW | #BHK |
Leuchte mit KVG/1 Leuchtstofflampe | #K1L |
Leuchte mit KVG/2 Leuchtstofflampen | #K2L |
Leuchte mit KVG/3 Leuchtstofflampen | #K3L |
Leuchte mit KVG/4 Leuchtstofflampen | #K4L |
Leuchte mit KVG/kompensiert/1 Leuchtstofflampe | #K1C |
Leuchte mit KVG/kompensiert/2 Leuchtstofflampen | #K2C |
Leuchte mit KVG/kompensiert/3 Leuchtstofflampen | #K3C |
Leuchte mit KVG/kompensiert/4 Leuchtstofflampen | #K4C |
Leuchte mit EVG/1 Leuchtstofflampe | #K1E |
Leuchte mit EVG/2 Leuchtstofflampen | #K2E |
Leuchte mit EVG/3 Leuchtstofflampen | #K3E |
Leuchte mit EVG/4 Leuchtstofflampen | #K4E |
Halogenlampe mit Transformator | #HLT |
Halogenlampe mit EVG | #HLE |
Überspannungsschutzgerät | #UES |
Function | Code |
---|---|
General electrical utilization equipment | #ZAV |
General electrical appliance | #ZAE |
Room heating, general | #ZAR |
FDS fire detector center | #BMZ |
Elektric heating | #ZEH |
Dishwasher | #GSM |
Incandescent lamp | #ZGL |
Lamp with switched socket | #GLS |
Electric cooker | #ZKH |
Hot water unit | #HWG |
Motor, single phase | #M1P |
Motor, 3 phases | #M3P |
SDS central | #RWA |
BS security center | #AEZ |
Luminaire with 1 fluorescent lamp | #L1L |
Luminaire with 2 fluorescent lamps | #L2L |
Luminaire with 3 fluorescent lamps | #L3L |
Luminaire with 4 fluorescent lamps | #L4L |
Fan | #FAN |
Washing machine | #WMS |
Socket | #AVS |
CEE socket | #AVD |
Dongle code (not used)
Link to an external document that is associated with this product, such as a PDF file, an Excel spreadsheet or text document. If a product contains a link you can open the document in the model. The application possibilities are endless.
General principle:
Example 1: For a document in the file system
Assuming the document is on the local hard drive or a network drive.
Path in the file system | C:/documents/armature devices/Pump.pdf |
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;file:///C:/documents/armature%20devices/Pump.pdf |
Examples 2: Document on the internet
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;http://www.beispiel.de/downloads/Pump.pdf |
If you have assigned a document to the object, you can access it within the model:
Reference to drawing files that need to appear instead of the once addressed in Symbol. The referenced files must be stored either in the Project folder or in the USER folder.
You can use the following file types:
You can create the object using the geometric functions of DDS-CAD. For use as a symbol in 2D and/or 3D enter at External symbol:
Application | Syntax |
---|---|
Only 2D |
name2D |
In 2D and 3D. | name2D;name3D |
Only 3D |
;name3D |
You can isolate the symbol from a DWG/DXF file and save it as a CFI file. For use as a symbol in 2D and/or 3D enter at External symbol:
Application | Syntax |
---|---|
Only 2D |
name2D.cfi |
2D and 3D | name2D.cfi;name3D.cfi |
Only 3D |
;name3D.cfi |
Many providers offer elaborate objects, such as boilers, sanitary objects, lighting, furnishing and decorative elements in the format *.3ds.
Important!
Please note that this could concern objects that can only be acquired by paying a fee. Copyright aspects must always be respected.
For use as a symbol in 2D and/or 3D enter at External symbol:
Application | Syntax |
---|---|
Only 2D |
name2D.3ds |
2D and 3D | name2D.3ds;name3D.3ds |
Only 3D |
;name3D.3ds |
Fields for free text with a maximum of three lines . The character ";" defines a line break.
This label is connected to the product independent from the part text .
Length of the object in meters (m). The setting only applies when using a symbol with variable size.
Width of the object in meters (m). The setting only applies when using a symbol with variable size.
Height of the object in meter (m). The setting only applies when using a symbol with variable size.
Check the settings.
This field is enabled for input if the selected product is from Mounting type 3 (Pendant Lights).
The pendant length is the distance between the point of installation Mounting height and the upper edge of the suspended light.
Example for mounting on | |
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Ceiling | Suspended Ceiling |
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Auswahl einer Bezugslinie im Gebäude zur Definition der Einbauhöhe.Der gewählte Artikel bestimmt die Referenz am Objekt.
For this function, there are products for surface mounting (on the ceiling) and flush mounting (in the ceiling).
Setting | Effect | ||
---|---|---|---|
Roof Type Mounting | Flush Type Mounting | ||
Ceiling |
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The Mounting Height is related to the Room Height. A change of the room height also causes a change in the mounting height. |
Suspended Ceiling |
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The mounting height is related to the suspended ceiling. A change in the suspended ceiling also causes changes in the mounting height. |
Finished Floor |
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The mounting height of the object is oriented to the top of the |
Slab |
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The mounting height of the object is oriented to the top of the |
Free |
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You can enter the mounting height as a number of the desired |
User 1 -…User 4 - |
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The entries User 1 - to User 4 - contain variable standard height. You can select and modify a standard height (e.g. User 3 -0,850). To do so, |
Distance between the top of the finished floor (FFL) and the centre axis of the object.
In the case of settings Free and
User 1 -… User 4 - you can enter the mounting height as a number of the desired
The setting determines the representation of the object in the render mode when Raytracing Advance is activated
Setting | Effect |
---|---|
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The luminary acts as a light source in the rendered model. This affects the calculation of light/shadow and reflection. The rendering is more complex and takes longer. |
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The luminary is not considered as a light source in the rendered model. |
The setting determines the appearance of the symbol in the 2D view (top view).
Setting | Effect |
---|---|
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The setting determines the location of the insertion point in the symbol. A subsequent change in this setting of an existing object causes a change in the position of the object in the model.
Setting | Effect |
---|---|
Rear |
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Middle |
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The selection is enabled when the Mounting type = Wall Type Mounting. The setting defines the position of the luminary on the wall.
Setting | Effect |
---|---|
Horizontal |
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Vertical |
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This field is enabled for input if the selected product is from Mounting type 3 (Pendant Lights).
The pendant length is the distance between the point of installation Mounting height and the upper edge of the suspended light.
Example for mounting on | |
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Ceiling | Suspended Ceiling |
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Auswahl einer Bezugslinie im Gebäude zur Definition der Einbauhöhe.Der gewählte Artikel bestimmt die Referenz am Objekt.
For this function, there are products for surface mounting (on the ceiling) and flush mounting (in the ceiling).
Setting | Effect | ||
---|---|---|---|
Roof Type Mounting | Flush Type Mounting | ||
Ceiling |
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The Mounting Height is related to the Room Height. A change of the room height also causes a change in the mounting height. |
Suspended Ceiling |
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The mounting height is related to the suspended ceiling. A change in the suspended ceiling also causes changes in the mounting height. |
Finished Floor |
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The mounting height of the object is oriented to the top of the |
Slab |
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The mounting height of the object is oriented to the top of the |
Free |
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You can enter the mounting height as a number of the desired |
User 1 -…User 4 - |
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The entries User 1 - to User 4 - contain variable standard height. You can select and modify a standard height (e.g. User 3 -0,850). To do so, |
Distance between the top of the finished floor (FFL) and the centre axis of the object.
In the case of settings Free and
User 1 -… User 4 - you can enter the mounting height as a number of the desired
The setting determines the representation of the object in the render mode when Raytracing Advance is activated
Setting | Effect |
---|---|
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The luminary acts as a light source in the rendered model. This affects the calculation of light/shadow and reflection. The rendering is more complex and takes longer. |
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The luminary is not considered as a light source in the rendered model. |
The setting determines the appearance of the symbol in the 2D view (top view).
Setting | Effect |
---|---|
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In case a calculated room already contains luminaries, you can replace or install additional luminaries in the room.
Check
Definition of the behavior of the function when clicking Place imported lamps.
Setting | Effect |
---|---|
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DDS-CAD deletes the existing luminaires in the room and replaces it with the luminaires from Relux. |
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The existing luminaires in the room are preserved. DDS-CAD adds the luminaires that have been calculated in Relux. |